Start playing
The terminal on this site is the game client. The scripted tier is live now: the mechanics are fully built, and the language model is coming in the next stage.
The game terminal
The entire game runs through text commands in a terminal. Open it and play a session.
The scripted tier (S1) is live now: the engine, meters, decisions, effects and the retro all work fully. Standups and the retro run in templated mode — thinner prose, same mechanics. In stage S2 the language model connects, and characters will speak in the voice of their role.
Starting a session
1. Sign in
login
You will not need to type it again — the terminal remembers you.
2. Create a game
create <name> <scenario>
Replace <name> with anything and <scenario> with one of the five scenarios. A bare create Demo game works — it picks the default. See the Scenarios page for the full list.
3. Invite players
share
The command returns a link. Send it to your teammates — they appear at the same table. One to four players, bots fill empty seats.
What you will see in the terminal
The terminal is split into three layers.
Top row — team meters. TRUST, QUALITY, MORALE, SCOPE and others — each as a 10-segment bar with a numeric value.
Center — one of seven views. Switch with keys 1–7 or Tab:
| Key | View | What it shows |
|---|---|---|
1 | Act | Your actions, current work-in-progress, hidden KPIs |
2 | Board | Team state at a glance: meters, risk telegraphs, policies, roster |
3 | Feed | Session event log |
4 | Stakeholders | Per-stakeholder detail |
5 | Chat | Team chat |
6 | Team | Roster, health radar, governance window |
7 | Retro | Retrospective — opens after the session ends |
Bottom row — action panel. Your role’s available verbs with shortcut keys and a command line.
How a session goes
A scenario is split into rounds. Each round: events arrive → each seat sees its own slice → the team discusses → players spend capacity on actions → the engine resolves effects and moves the meters.
Decisions have three tiers: Solo (reversible, anytime), Quorum (needs teammate approval), Gate (irreversible, only at the standup).
The session ends with a retro: the engine compiles your decision chain, shows causal links, and states what everything cost.
What is next
Changelog — what is ready now and what is planned for stages S2 and S3.